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Portal delivers again [Apr. 7th, 2008|12:05 am]
[Tags|]
[Current Location |a giant bucket]
[Current Mood |accomplished]
[Current Music |beep boop blorp]

I love Portal.  You love Portal.  Everyone and their pet slime mould loves Portal.

The only thing that bugged me about Portal was trying to import custom maps so that they would show up in Bonus Maps properly.  Now that I know how to do that, nothing bugs me about Portal anymore.

It turns out that to create a custom thumbnail for a bonus map folder, all you need to do is create a folderinfo.bns file, download the Source SDK, use vtex.exe to export a TGA as a VTF, and write a VMT to describe it, remembering of course that the TGA must have dimensions that are powers of 2.  For a 180 x 100 pixel thumbnail that means it needs to be padded by 176 pixels on the right and 28 pixels on the bottom.

Why one has to create a material to give a folder a thumbnail image is beyond me.  Giving a bonus map a thumbnail is dead easy in comparison.  You just have to steal one of the TGA screencaps from the autosaves and link to it in the map bns.  All I know is that there's something hilarious to me about building a map pack and only needing an SDK to create one thumbnail.  At least I got to feel like some kind of smarty game modder man for an hour.
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